- How to cross compile from Linux for Mac. There are a lot of examples of cross compiling a go binary for usage on a linux and/or windows machine, but I can't find any info regarding the reverse. I have a linux machine that needs to build a go binary for use on a Mac.
- Golang supports cross compilation, which generates executable programs on one platform for another. It has been used recently and is very easy to use. Compiling Linux and windows 64 bit executable program under mac CGOENABLED=0 GOOS=linux GOARCH=amd64 go build main.go CGOENABLED=0 GOOS=windows GOARCH=amd64 go build main.go Compiling Mac and windows 64.
Using these two, we can compile a program in a Mac that will run on that Linux like this: crystal build yourprogram.cr -cross-compile -target 'x8664-unknown-linux-gnu' This will generate a.o ( Object file ) and will print a line with a command to execute on the system we are trying to cross-compile to. So if you are on a Mac you either need to cross-compile your program as if you were running it on Linux or you use a pre-made 'package' via the ops pkg repository. The latter works well for interpreted languages and vm based languages like the JVM but it also happens to be the fastest/easiest way of running linux programs on a mac that I'm. My first thought was to use my Linux machine at home. I can install the Rust compiler there and compile the server on that machine. Alternatively, I could use a virtual machine running Linux. Both of these options seemed slightly annoying. I've been curious how much work it would take to cross-compile, and I found this great post from Tim Ryan.
This page contains the design notes for cross compilation. For instructions on how to actually do it, see Building/CrossCompiling.
Support for cross-compilation works reasonably well in 7.8.1. Previous versions had various issues which are usually work-aroundable.
General Problem
The most general case is a developer on build platform (B), wishing to build a GHC that runs on host platform (H) which produces code that runs on target platform (T). But, we need not handle such a general case: There are two common cases:
Building a cross-compiler: Create a compiler that runs on one platform, but targets another. Examples are building a GHC that:
- runs on Mac OS X, but targets iOS
- runs on x86_64 linux, but targets i386
- runs on some existing GHC supported platform, but targets a smaller embedded platform
Cross-building a normal compiler: Build on one platform a compiler that runs on, and targets another. Examples:
- TakeoffGW is a distribution of Unix tools for Windows, built by cross-compiling on a Linux machine. They would like to be able to build and distribute GHC this way. It might be useful for us to be able to cross-compile a Windows GHC from Linux too.
- build a 64-bit GHC on OS X, by cross-compiling using the 32-bit version.
- We could port to Win64 () by cross-compiling using a 32-bit Windows GHC.
- Other porting tasks might be easier, given a suitable cross-compilation toolchain.
It seems reasonable to limit ourselves to these two cases.
Meshing with GHC's 2-Stage Build
The GHC build, in general, is a two stage process, involving three GHC compilers and two sets of build libraries:
- Stage 0: the GHC that is already on the build system (the one you specify using
--with-ghc
when configuring the build), comes with a set of built libs, could be older than the version of GHC being built - libs boot: libs that the current version of GHC being built relies on that are either absent or too old in older versions of GHC that might be being used as Stage 0. These libs are built with Stage 0 GHC, and linked into the Stage 1 GHC being built.
- Stage 1: the first GHC built, compiled by the Stage 0 GHC, and linked with both libs from that GHC installation, and the boot libs.
- libs install: libs that will accompany the final compiler, built by the Stage 1 GHC
- Stage 2: the final GHC built, compiled by the Stage 1 GHC, and linked with only the install libs
One way we could have done this is:
Stage 0 | libs boot | Stage 1 | libs install | Stage 2 | |
---|---|---|---|---|---|
built on | --- | build | build | build | build |
runs on | build | build | build | host | host |
targets | build | --- | host | --- | target |
But that isn't terribly useful, because if host /= target, then libs-install can't be used with the stage 2 compiler. Furthermore, the build only allows for probing for the properties (word size, library function availability, etc..) of one platform. So this setup would not support host /= target. To cross-compile you would set host to something different from build.
An alternative way to set it up is:
Stage 0 | libs boot | Stage 1 | libs install | Stage 2 | |
---|---|---|---|---|---|
built on | --- | build | build | host | host |
runs on | build | host | host | target | target |
targets | host | --- | target | --- | target |
Which is actually equivalent, but it makes target the platform you set (which is more natural, we expect to set target when configuring a cross-compiler). In this setup, build must equal host, because we must be able to run the stage 1 compiler to compile libs-install.
This works out just fine for the two use cases we've identified:
- Cross-compiler: a Stage 1 compiler & libs install
- Cross-building: a Stage 2 compiler & libs install
And both setups start by configuring with target set to the target platform.
Tool-chains
These kinds of builds need two tool-chains: One that runs on B/H, and compiles for B/H, the 'host-tool-chain' or HT, and one that runs on B/H, but compiles for T, the 'cross-tool-chain' or XT. The tool-chains include many programs needed: gcc, ld, nm, ar, as, ranlib, strip, and even ghc! The stage0 GHC is effectively part of the HT, and the stage1 we are building is going to become part of the XT. The tool-chain also includes a raft of information about the tools: does ar need ranlib, which extra ld flags need to be passed, etc.
Even in a non-cross build, the current build system takes some care to achieve a limited form of tool-chain separation. In particular, when using the stage0 GHC, the build should be using the tool chain that that compiler is designed to work with -- which may not be the tool chain specified on the ./configure command line. This is only partially fulfilled. For example, while the build uses the stage0 GHC to compile C sources, so that the stage0 compatible gcc will be used, the build also uses other various tools ferreted out by ./configure (ar and ranlib for example).
Autoconf
(this is slightly out of date now --SDM 18 Jan 2013)
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Autoconf offers only limited support for cross compiling. While it professes to know about three platforms, base, host, and target; it knows only about one tool-chain. It uses that tool-chain to determine two classes of information: Information about how to use the tool-chain itself, and information about the target of that tool-chain. Hence, in the cross-compilation case, it makes sense for ./configure to be told about XT.
Autoconf's concept and variable $cross_compiling only gets set if B ≠ H. This is correct from the standpoint of compiling a simple program (for which T is irrelevant). In our normalized version of B/H/T, B = H, so the logic of autoconf needs to be amended.
This leaves us with the issue of how to tell it about parts of HT it can't infer from the stage0 compiler. We need a new set of variables that know how to compile, link and run things on the host, which if cross compiling need to be different. There needs to be some way to pass those on the configure line. Perhaps something like:
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A tricky aspect is that some properties of the tool chain are probed by Autoconf ('is cc gcc?', 'does ar need ranlib?'). These probes technically should be performed for each tool-chain.
Both ./configure, cabal configure, and hsc2hs desire to run things built for T. If the XT contains an emulator, then this is possible. Two approaches need to be supported here:
Cross Compiling For Linux On Mac Windows 10
- Autoconf can now discern many values without running code and configure.ac / aclocal.m4 scripts can be changed to avoid running in many cases. (For example in libraries/base I rewrote things to use AC_COMPUTE_INT rather than AC_RUN_IFELSE to find the sizes of htypes.)
- Plumb the need to call the emulator to run in the right places. An alternative is to use an alternate linker command that inserts the emulator into those build executables (but this is tricky as you don't want to use that link when building for the real target..)
Make Files
The overall build sequencing needs to recognize the cross compilation configuration, and adjust build targets and final packaging to match.
There are few other places where the make system needs to get fixed up to use the correct tool-chain at the right time.
There are a set of CPP symbols that are defined when compiling both Haskell and C code:
- xxx
_BUILD_ARCH
, xxx_BUILD_OS
: the build platform - xxx
_HOST_ARCH
, xxx_HOST_OS
: the host platform - xxx
_TARGET_ARCH
, xxx_TARGET_OS
: the target platform
There are also similar Make variables. Gta 4 for mac torrent. These need to be normalized into something more rational: At present there the usage is somewhat sloppy, since in most builds all three are the same.
Status
March 2011: Mark Lentczner
I actually have much of the above working. At this point I can build and link and run a stage1 cross-compiler. I have plumbed two tool-chains through the top level ./configure and make, and have gotten through configuring several libraries with the in-place cabal. I have patches almost ready to go for items above marked pending, and will submit them soon, if this whole approach agrees with everyone.
In general, the problems have all been in plumbing the concepts of XT vs. HT around the build system. While I've been able to fudge it for most of the components though there are places where my work around is forced.
Jan 2012: Gabor Greif
Looks like Mark has submitted patches andthey have been integrated by Ianinto the main repository. This means GHC v7.4.1 *should* be ready for the procedures outlined above.
I am about to test whether the theory matches practice and report back here.
Both ./configure, cabal configure, and hsc2hs desire to run things built for T. If the XT contains an emulator, then this is possible. Two approaches need to be supported here:
Cross Compiling For Linux On Mac Windows 10
- Autoconf can now discern many values without running code and configure.ac / aclocal.m4 scripts can be changed to avoid running in many cases. (For example in libraries/base I rewrote things to use AC_COMPUTE_INT rather than AC_RUN_IFELSE to find the sizes of htypes.)
- Plumb the need to call the emulator to run in the right places. An alternative is to use an alternate linker command that inserts the emulator into those build executables (but this is tricky as you don't want to use that link when building for the real target..)
Make Files
The overall build sequencing needs to recognize the cross compilation configuration, and adjust build targets and final packaging to match.
There are few other places where the make system needs to get fixed up to use the correct tool-chain at the right time.
There are a set of CPP symbols that are defined when compiling both Haskell and C code:
- xxx
_BUILD_ARCH
, xxx_BUILD_OS
: the build platform - xxx
_HOST_ARCH
, xxx_HOST_OS
: the host platform - xxx
_TARGET_ARCH
, xxx_TARGET_OS
: the target platform
There are also similar Make variables. Gta 4 for mac torrent. These need to be normalized into something more rational: At present there the usage is somewhat sloppy, since in most builds all three are the same.
Status
March 2011: Mark Lentczner
I actually have much of the above working. At this point I can build and link and run a stage1 cross-compiler. I have plumbed two tool-chains through the top level ./configure and make, and have gotten through configuring several libraries with the in-place cabal. I have patches almost ready to go for items above marked pending, and will submit them soon, if this whole approach agrees with everyone.
In general, the problems have all been in plumbing the concepts of XT vs. HT around the build system. While I've been able to fudge it for most of the components though there are places where my work around is forced.
Jan 2012: Gabor Greif
Looks like Mark has submitted patches andthey have been integrated by Ianinto the main repository. This means GHC v7.4.1 *should* be ready for the procedures outlined above.
I am about to test whether the theory matches practice and report back here.
Jan 2012: Stephen Blackheath
I've submitted patches that make cross compiling work. I will also write some build instructions in the Building Guide.
Jan 2013: Stephen Paul Weber
Cross-compiling is almost working in HEAD for 7.7. Check the mailing list for patches that make it work (at least for some platforms).
Cross Compiling For Linux On Mac Download
Jan 2013: Simon Marlow
I've done some cleanup of the build system, fixed some problems, and created the user instructions Building/CrossCompiling.
Cross-compiling is working smoothly in at least one setup (Linux/x86_64 to Linux/armv6 unregisterised (Raspberry Pi))
Apr 2017: Sergei Trofimovich
I've cleaned up a few more places to make cross-compiling and cross-building work smoother.
More targets work in various directions. Some notable ones:
- x86_64-linux -> aarch64-linux (64-bit LE -> 64-bit LE)
- x86_64-linux -> armv7a-linux (64-bit LE -> 32-bit LE)
- x86_64-linux -> m68k-linux (64-bit LE -> 32-bit BE)
- i386-linux -> powerpc64-linux (32-bit LE -> 64-bit BE)
make install for a cross-build and cross-compiler more robust.
How To Compile Linux Kernel
Questions
Clang Cross Compile For Linux On Mac
Jan 2012: Gabor Greif
Cross Compiling For Linux On Mac Os
- The build stages page says that Template Haskell is disabled in stage1 compilers. This would mean that a cross-compiler is devoid of an important feature. Any tweak possible to fix this?
- It is unclear from the above how we specify a target C compiler.
--with-gcc
does not seem to cut it.
Golang Cross Compile For Linux On Mac
Stephen Blackheath: I intend to get TH working on cross compilers, so I'm working on this.